HOLLYWOOD/VG ARTIST JOHN GALLAGHER ON THE MOST IMPORTANT SKILL TO JOIN THE INDUSTRY, THE BEST DIGITAL TOOLS ON THE HORIZON, WHAT YOUNG ILLUSTRATORS MUST KNOW ABOUT THEMSELVES TO SUCCEED (MF GALAXY 128)
HOW HE BEGAN HIS CAREER IN TELEVISION—BUT NOT WHERE OR HOW YOU’D THINK, DRAWING AT BIOWARE IN ITS EARLIEST DAYS, THE MYTH AND REALITY ABOUT HOLLYWOOD AGEISM + WHY OLDER ARTISTS HAVE AN ADVANTAGE LISTEN/DOWNLOAD I met John Gallagher so long ago I don’t even remember it, but we were both members of the same fannish club called ESFCAS, the Edmonton Science Fiction and Comic Arts Society at the University of Alberta. A bunch of us there wanted to be professional artists—including Adrian Kleinbergen and Nigel Tully who found work in comics, Jaemi Hardy who became a fine artist, and Marc Taro Holmes who worked in video games and Hollywood and has published instructional books on art— and you can hear my conversation with him on MF GALAXY. But John Gallagher is a particularly amazing success story. After training at the Alberta College of Art and Design, he went to work at Edmonton’s BioWare studio as a production illustrator. Later he broke into Hollywood, and has wor...