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Showing posts from June, 2015

LEO LUCIEN-BAY – CINEMATIC DESIGNER IN VGs + MACHINIMA (MF GALAXY 032)

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Why video games are superior to movies, how to make machinima for fun and profit, and the dearth of African VG-makers in North America


Leo Lucien-Bay is a cinematic designer on the BioWare blockbuster video games Mass Effect 2 and Mass Effect 3.
In addition to essentially “directing” the playable dialogue sequences of those games, Lucien-Bay is also an animator in the hacker’s form of animation called machinima, also pronounced ma-kin-ema (like cinema). He wrote and directed an award-winning machinima called “Beast” that got him his job at BioWare.
Lucien-Bay’s originally from England and lived part of his young life in Cameroon. He’s a lifelong fanboy who favours DC over Marvel. He hates bragging almost as much as he hates smiling. And he’s made a life for himself and his young family in Edmonton. In full disclosure, we worked together on Mass Effect 2 and we’re friends. In today’s episode, Leo Lucien-Bay discusses: